

Mobile game monetization is an easy piñata for us all to take swings at, but microtransactions remain the dominant business model for mobile games: and there's a lot worse out there than Diablo Immortal.

That being said, Ybarra may have a wider point (though that certainly won't stop Immortal's critics). For Diablo Immortal and games like it, the fun parts of games are money extraction devices."

It remains to be seen whether Blizzard will make any changes following this backlash against Diablo Immortal, but fans can't be blamed for feeling upset.The important question being: well, is Diablo Immortal any good then? PCG's Tyler Colp took a look and described it as a game designed to exploit your love of Diablo: "It's built around the dopamine that comes from whacking demon piñatas for loot, meticulously designed to give you a jolt of satisfaction every 30 seconds-and then, when that's not enough anymore, it charges you for it. Over the years, these elements have been compared to gambling, and some gamers will completely avoid anything that features microtransactions, as a result. Free-to-play games are able to generate billions in revenue for their developers, but there is a predatory element that can come into play. Microtransactions and pay-to-win elements have been a big concern for gamers over the last few years. That's a ridiculous amount of money, and it's led to a lot of frustration for long-time fans of the Diablo franchise. According to reporting from Bellular News, (via Game Rant) it costs $110,000 to fully gear up one character. While Diablo fans have been happy with some parts of the game, Blizzard Entertainment has seen a lot of backlash over the last few days over the pay-to-win elements. Diablo Immortal released last week, and fans have now had a few days to get a feel for what the free-to-play game has to offer.
